Brian H. Edwards Brian H. Edwards ()
Revival
We often have a tinted view of revival as a time of glory and joy and swelling numbers queuing to enter the churches. That is only part of the story. Before the glory and joy, there is conviction; and that begins with the people of God. There are tears of godly sorrow. There are wrongs to put right, secret things...to be thrown out, and bad relationships, hidden for years, to be repaired openly. If we are not prepared for this, we had better not pray for revival.
 
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Beyond Personality - The Christian Idea of God Go back to previous page
Lewis, C.S.
Book title
Book Details
Paperback: 64 pages
Subtitle: The Christian Idea of God
Publisher: Geoffrey Bles
Category: Christianity
Edition: N/A
Publish Date: 1944
ISBN: N/A
Dewey Decimal Classification: N/A
Reference No: L-00148
Synopsis
"I found this short book by C.S. Lewis the other day - I thought I would share a quote from it that I found to be very compelling. The following is one of the best explanations for our inability (yet strong desire) to understand the nature of the triune God. Often our metaphors and explanations of the doctrine of the trinity are grounded in concrete ideas (i.e. "aqua trinity" - liquid, gas, ice) and while these are helpful in grasping the basic concepts of the trinity they miss the mark in vital aspects of analogy because they are by nature concrete. The doctrine of the trinity is by nature an abstract idea - warranting of an abstract metaphor. "I warned you that Theology is practical. The whole purpose for which we exist is to be thus taken into the life of God. Wrong ideas about what that life is, will make it harder. And now, for a few minutes, I must ask you to follow rather carefully. You know that in space you can move in three ways to left or right, backwards or forwards, up or down. Every direction is either one of these three or a compromise between them. They are called the three dimensions. Now notice this. If you're using only one dimension, you could draw only a straight line. If you're using two, you could draw a figure: say, a square. And a square is made up of four straight lines. Now a step further. If you have three dimensions, you can then build what we call a solid body: say, a cube a thing like a dice or a lump of sugar. And a cube is made up of six squares. Do you see the point? A world of one dimension would be a world of straight lines. In a two-dimensional world, you still get straight lines, but many lines make one figure. In a three-dimensional world, you still get figures but many figures make one solid body. In other words, as you advance to more real and more complicated levels, you don't leave behind you the things you found on the simpler levels; you still have them, but combined in new ways in ways you couldn't imagine if you knew only the simpler levels..... "